| Enemy | Enemy→hosp | Subcity kills | When | |
|---|---|---|---|---|
| WIN | ? | 2,111,816,696 | 56 | 07-25 22:27 |
| LOSS | Polaris | 4,435,964 | 272 | 07-25 22:26 |
| WIN | NeolsTlatoani | — | 5,361 | 07-25 22:26 |
| WIN | NeolsTlatoani | 1,321,260,112 | 46,727 | 07-25 22:26 |
| LOSS | Tekeshi | 6,003,307 | 325 | 07-25 22:24 |
| WIN | NeolsTlatoani | — | — | 07-25 22:24 |
| LOSS | NeolsTlatoani | 89,035,085 | 15,731 | 07-25 22:23 |
| LOSS | Karu | 24,447,378 | 29,123 | 07-25 22:23 |
| Player | Generals | Kills | Survived | Tiers |
|---|---|---|---|---|
| NeolsTlatoani | Ahmose I, Charles Vi | 318,450 | 1,625 | 1 |
| Binat | Ahmose I, Hatshepsut | 619,043,814 | 9,840,543 | 23 |
| Rifey | — | 555,141 | 102,829 | 4 |
| vTragicBimbo | — | 10,849 | 5,643 | 4 |
| Player | Generals | Kills | Survived | Tiers |
|---|---|---|---|---|
| Polaris | Baldwin Iv, Cimon | 0 | 6,813,896 | 6 |
| ? | Baldwin Iv, Cimon | 0 | 140 | 6 |
Siege is your strongest branch — it tops every other on Attack (+5,861%), Defense (+4,680%) and HP (+4,851%). These are your live defense-battle buffs — the values active when your keep is attacked.
Your siege Attack is already strong (+5,861% in the defense reports). The remaining lever to KILL what your anvil tanks — not just survive — is ~1,600% enemy siege-HP/Def debuff from the Military Academy debuff branches + debuff mayors.
Mandatory on the wall general — a ring/bracer with +15% siege attack range, or enemy siege outranges your anvil and fires first.
6-piece Humility Blazon (siege-defense) + Military Academy (finish in-city/defending siege, then enemy siege HP/Def debuff branches) + best in-city Castle Decoration — the only sources of the "Defending" buff.
Zhou Yu is #1 overall; the cleanest pure-siege main is Takenaka Shigeharu paired with Stephen II. You already own strong wall defenders.
The WALL set: +1,170% total, in-city Def/HP +25%, +50% owned in-city ranged/siege attack. (Heian is for siege ATTACK marches, not the wall.)
Achaemenidae→Parthian debuff gear, siege HP/Def-debuff mayors (Zhu Di, Montezuma I), Russian Epic culture (trap +15%). "Automatic fight for other Cities" ON — and keep troops in each sub or its debuff stops firing.
Nandi (defensive hybrid: ranged/siege atk +104%, in-city ground HP +130%) or Behemoth King (pure siege +52/52/52) on the defender; debuff beasts on the mayors.
Maintain traps for the Russian trap bonus (secondary now). Layer siege: T13 as the thickest damage line, T14 as cover, T9–T11 as supporting depth.
Your Def/HP is already whale-proven (held 161,900,000,000 power). The needle-movers now are offense-side: in-city siege attack, enemy siege HP/Def debuffs, and the +15% siege range bracer — plus flat Def/HP that enemy debuffs can’t halve.
Next priority: sub-city debuff mayors
Build the subordinate-city debuff network first: Cimon, Gilgamesh, then Jan Karol Chodkiewicz with debuff gear/beasts. Zhou Yu + Takenaka already cover the wall. After the mayor gap, build T17.
Wall (owned): Takenaka Shigeharu, Zhou Yu · Missing mayors: Cimon, Gilgamesh, Jan Karol Chodkiewicz · T16; owned T17: 0
Both loss patterns are fixable — and it’s not a buff problem. Every one of these 9 was open-map (permanent loss), never a free-heal Battlefield event. Big targets aren’t off-limits — you take them down with a coordinated rally (or zero them free in a Battlefield event). What loses is a solo/under-rallied poke into a whale, or standing un-bubbled under a mega-rally.
Attacks I lost — SOLO/under-rallied open-map hits on keeps 60–190× my march (permanent, not a Battlefield free-heal)
| My march | Survived | My loss | Defender | Overmatch |
|---|---|---|---|---|
| 11,426,890 | 1,828,312 | 84% | 2,122,438,057 | 186× |
| 10,980,700 | 1,756,914 | 84% | 1,326,671,419 | 121× |
| 11,065,500 | 1,770,481 | 84% | 659,963,815 | 60× |
| 11,415,300 | 1,826,455 | 84% | 684,411,193 | 60× |
| 11,426,890 | 1,828,304 | 84% | 699,424,233 | 61× |
Defenses I lost — mega-rallies vs my garrison
| Attacker troops | My garrison | My survivors | Overmatch |
|---|---|---|---|
| 7,570,738,239 | 12,981,900 | 11,563,523 | 583× |
| 132,593,266 | 13,049,800 | 11,785,434 | 10× |
Doctrine — how to take a big target: (1) RALLY it with the alliance — a combined hit removes a real chunk and the troop cost is shared; repeated rallies force hospital overflow → permanent kills → the whale shrinks. (2) In a Battlefield event (CoC/BoC/BoG) troops free-heal — rally to zero people at no real cost; that’s the whole game there. (3) What loses: a SOLO ~11M poke into a 660M+ open-map keep = 84% gone permanently for ~2% of theirs (42:1 against). On defense: stand vs solo hits; bubble or ghost any 100M+ rally — the 50% debuff cap can’t save a 60×-outnumbered wall.
| My troop level | Enemy killed | Survived | Wounded (mine) |
|---|---|---|---|
| Ground TXI | 185,953,385 | 1,827,688 | 125,585 |
| Ground TXII | 185,953,385 | 1,827,688 | 125,585 |
| Ground TXIV | 63,140,726 | 534,059 | 35,910 |
| Siege TXV | 28,664,111 | 188,547 | 7,103 |
| Ground TXV | 19,731,935 | 150,297 | 8,449 |
| Ranged TXIV | 11,539,849 | 35,191 | 84,000 |
| Ground T? | 3,654,896 | 93,081 | 11,749 |
| Siege T? | 3,110,176 | 93,904 | 8,400 |
| Siege TXVI | 3,110,176 | 93,904 | 6,096 |
| Siege TXIV | 3,077,564 | 93,155 | 8,400 |
| Ground TXVI | 2,806,087 | 91,551 | 84,000 |
| Siege TXI | 1,996,295 | 92,764 | 8,400 |
What your army removes (enemy killed, by type): Ranged 1,843,587,324 · Siege 230,702,595 · Ground 165,690,134 · Mounted 52,618,223.
Read: Ground T11–T14 are your killers (Ground counters Ranged 1.2× + hits Siege 1.1×, and these keeps were Ranged/Siege-heavy). Siege T14–T16 is the strong secondary (fires first at range). Ranged does little on offense (their Ground eats it) and takes your heaviest losses. Each type+tier fires once/round at its counter, highest enemy tier first; ~1.3× power per tier, so a T14 out-kills a T11 of the same type ~2.2×.
| Atk ↓ / Tgt → | Ground | Ranged | Mounted | Siege |
|---|---|---|---|---|
| Ground | 1× | 1.2× | 0.7× | 1.1× |
| Ranged | 0.8× | 1× | 1.2× | 1.1× |
| Mounted | 1.2× | 0.8× | 1× | 0.9× |
| Siege | 0.35× | 0.4× | 0.3× | 0.5× |
Green = you hit harder (≥1.15×), red = penalty (≤0.8×). Siege wins by range + raw stats, not the triangle.
| Opponent | Won | Lost | |
|---|---|---|---|
| [DTP]Karu | 0 | 2 | PROBLEM |
| [DTP]Polaris | 3 | 1 | |
| [ViG]Katar | 3 | 1 | |
| [ViG]Viper2302 | 2 | 1 | |
| [DTP]Tekeshi | 0 | 1 | PROBLEM |
| [NFG]ETopshOt | 0 | 1 | PROBLEM |
Red rows are unbeaten-against opponents — priority to scout their composition + buffs.
Wall generals: Zhou Yu ✓ Takenaka Shigeharu ✓ Stephen II — need Leo III — need Niccolo Piccinino — need
Debuff mayors: Cimon — need Gilgamesh — need Jan Karol Chodkiewicz — need Zizka — need Baldwin IV — need Flavius Aetius — need
You OWN the top wall generals (Zhou Yu, Takenaka) — your wall is sorted. Your entire remaining general gap is the debuff-mayor network. Owned roster: Ahmose I, Artemisia I, Charles VI, Hatshepsut, Lafayette, Presley O'Bannon, Romulus, Takenaka Shigeharu, Tishtrya, Zhou Yu.
Siege 900–1400 > Ranged 500 > Ground/Mounted ~50 melee. Long range fires first and unanswered while melee closes.
Ground hunts Ranged, Ranged hunts Mounted, Mounted hunts Ground, Siege hunts Siege — each type’s #1 target is the type it counters. Highest tier + biggest stack first.
No fixed round cap (15 is a myth). Battle runs until one side has zero survivors. Win/Loss is a WIPE, not who had more power.
Each tier ≈ +30% ATK/DEF/HP; T1→T14 ≈ 35×. A single tier roughly doubles effective power (12,500 T14 = 100,000 T11).
Each troop type+tier targets ONE enemy type+tier per round. Many populated tiers + thin decoy layers waste the enemy’s rounds on junk while your top tier keeps firing.
Power is a poor predictor. Buffs/debuffs decide fights. In-city buffs ≠ marching buffs; enemy sub-city debuffs collapse your buffs toward a 50% floor.
Push to 9 sub-cities. Mayors vs siege+ranged: Cimon → Gilgamesh → Jan Karol Chodkiewicz → Zizka → Baldwin IV → Flavius Aetius. Debuffs STACK; Achaemenidae/Ares gear on each; keep reinforcement ON.
Jormungandr (Siege HP), Otso (Siege Def), Tarasque (Siege Atk), Chimera (Siege Def), Chrysomallos (Ranged Def) — one each, on top of gear + skill.
Zhou Yu (+4,096%, all types) if 5-star-able, else Takenaka (+3,856%, brings Enemy Siege Atk -10%). Dragon of Thebes on the wall.
+1,170% (Siege Atk +235 / Def +135 / HP +75, +15% range) and it carries 235% enemy debuff. Refine Armor→Helmet→Leg. Heian is for a MARCHING siege attacker only.
Humility (siege) + Sacrifice (ground) + Compassion (ranged); roll substats to Defending Def/HP.
| They lead | Who / why | Your answer |
|---|---|---|
| Siege | Presley O’Bannon — opens at max range on your siege/ranged | Close with mounted/ranged; deepen meat-shield; Fire-Arrow traps (anti-siege); debuff their siege HP/Def |
| Ground | Lafayette, Vercingetorix — strong vs your ranged | Mounted + ranged behind a ground buffer; Trap (anti-ground) |
| Ranged | Marcian, Charles VI — strong vs your mounted | Ground lead + your ranged; Rock traps (anti-ranged); enemy-ranged debuff |
| Debuff-stacked | cuts your buffs up to 50% | Flat-refine T1–10 (debuff-immune); stack return debuffs |
| Killed | Permanently lost (unless SvS-revivable or converted to Souls/Deserters). |
| Wounded | Survive → Hospital. DEFENDING: losses go here up to Hospital capacity, then overflow is Killed. ATTACKING: a death→wounded ratio caps it. |
| Survived | “Turned death to survival” buffs convert would-be deaths straight to alive — free, best outcome. |
| Deserter | Fled the march (not dead). Recalled FREE at the Holy Palace (has capacity). |
| Holy Palace Soul | A share of Killed become souls, revived at the Holy Palace (unlock L25; 10 crystals → 3,000,000 power). |
| Captured | Troops/resources seized by the winner (defender-side line). |
All combat constants are community-reverse-engineered (Evony never published the formula) — directional and version-dependent. Full model + sources in game_brain/pvp_brain.md.