NFG · NEO Vision Bot

Army Roster & Battle Stats

Every trained troop across all four branches and 17 tiers, read live from the game via ADB + OpenCV + RapidOCR and recorded in vision.db.

Commander NeoIsTlatoani Alliance NFG Server K49 Keep Lv 49 Power 115,200,000,000
Grand total troops8,219,089,9338,219,089,933
Distinct troop types68across 4 branches
Tier coverage68/68slots captured
Largest branchMounted4,607,746,554 troops

Army composition — share of total troops by branch

Ground 31.3%Ranged 6.2%Mounted 56.1%Siege 6.4%

Troops by tier — summed across branches (log scale)

T1
T2
T3
T4
T5
T6
T7
T8
T9
T10
T11
T12
T13
T14
T15
T16
T17

Heaviest divisions — top 6 by count

Mounted Conscripts · Mounted T12,146,999,999
Warriors · Ground T11,511,296,155
Light Cavalries · Mounted T21,000,169,896
Conscripts · Ground T2523,777,354
Squires · Mounted T3500,476,698
Cataphracts · Mounted T4250,000,000

Live — bot activity auto-refresh 90s

Bot○ Idle
Battles learned8
Power115,300,000,000
Gems4,298
Food9,000,000
Wood5,100,000,000

Recent battles

EnemyEnemy→hospSubcity killsWhen
WIN?2,111,816,6965607-25 22:27
LOSSPolaris4,435,96427207-25 22:26
WINNeolsTlatoani5,36107-25 22:26
WINNeolsTlatoani1,321,260,11246,72707-25 22:26
LOSSTekeshi6,003,30732507-25 22:24
WINNeolsTlatoani07-25 22:24
LOSSNeolsTlatoani89,035,08515,73107-25 22:23
LOSSKaru24,447,37829,12307-25 22:23

Activity feed

13:02:08 REPORTS paused (disconnect)
13:01:38 REPORTS paused (disconnect)
13:01:07 REPORTS paused (disconnect)
13:00:37 REPORTS paused (disconnect)
13:00:07 REPORTS paused (disconnect)
12:59:36 REPORTS paused (disconnect)

Latest battle — rally breakdown you vs ? · WIN

Your rally · 4 joined

PlayerGeneralsKillsSurvivedTiers
NeolsTlatoaniAhmose I, Charles Vi318,4501,6251
BinatAhmose I, Hatshepsut619,043,8149,840,54323
Rifey555,141102,8294
vTragicBimbo10,8495,6434

Enemy rally · 2 joined

PlayerGeneralsKillsSurvivedTiers
PolarisBaldwin Iv, Cimon06,813,8966
?Baldwin Iv, Cimon01406

Full roster — T1 to T17

Ground

17/17 tiers · 2,571,543,186 total

T1Warriors1,511,296,155
T2Conscripts523,777,354
T3Swordsmen100,000,000
Spearmen20,700,000
T4Halberdiers75,000,000
T5Zweihanders50,000,000
T6Macemen20,100,000
Elite Spearmen20,100,000
T7Man-at-Arms20,100,000
T8Janissaries20,100,000
T9Crusaders20,200,000
T10Imperial Footknights20,100,000
T11Ninja Warriors26,000,000
T12Yamato Soldiers26,000,000
T13Fusou Warriors31,000,000
T14Amaterasu Samurais31,000,000
T15Akazonae Samurais30,100,000
T16Heian Samurais25,969,677
T17Kamakura Samurailocked
🏹

Ranged

17/17 tiers · 512,440,399 total

T1Slinger Conscripts102,463,159
T2Composite Bow Archers20,204,500
T3Spearmenshared · Ground20,700,000
T4Longbow Archers20,500,000
T5Imperial Archers21,000,000
T6Elite Spearmenshared · Ground20,100,000
T7Heavy Crossbowmen20,200,000
T8Arquebusiers20,100,000
T9Imperial Crossbowmen23,000,000
T10Musketeers25,200,000
T11Japanese Archers25,050,000
T12Yamato Marksmen102,000,000
T13Fusou Archers71,000,000
T14Amaterasu Archers25,500,000
T15Akazonae Archers21,000,000
T16Heian Archers15,222,740
T17Kamakura Master Archerslocked
🐴

Mounted

17/17 tiers · 4,607,746,554 total

T1Mounted Conscripts2,146,999,999
T2Light Cavalries1,000,169,896
T3Squires500,476,698
T4Cataphracts250,000,000
T5Dragoons150,000,000
T6Knights120,000,000
T7Mounted Warriors100,100,000
T8Cuirassiers100,000,000
T9Armored Lancers100,000,002
T10Imperial Lancers21,000,000
T11Japanese Cavalries20,500,000
T12Yamato Cavalries20,000,000
T13Fusou Cavalries21,000,000
T14Amaterasu Cavalries25,000,000
T15Akazonae Cavalries20,000,000
T16Heian Cavalries12,499,959
T17Kamakura Iron Cavalrieslocked
🏰

Siege

17/17 tiers · 527,359,794 total

T1Catapults22,443,820
T2Trebuchets10,100,000
T3Onagers10,100,000
T4Heavy Catapults87,666,706
T5Traction Trebuchets10,100,000
T6Ballistas10,100,000
T7Heavy Ballistas10,100,000
T8Scorpions10,100,000
T9Gravity Trebuchets20,100,000
T10Imperial Helepolis20,200,000
T11Mechanical Chariots80,000,000
T12Mechanical Catapults35,018,268
T13Armed Chariots101,001,000
T14Armed Catapults50,000,000
T15Steel Catapults30,050,000
T16Steel Helepolis20,280,000
T17Gigantic Helepolislocked
Ranged T3 & T6 resolved (confirmed live in-game): the archer line has no distinct troop at those tiers — the ladder reuses the shared basic units Spearmen (20,700,000) and Elite Spearmen (20,100,000), the same troops as Ground, so they are not double-counted in the totals. Every tier of the ladder is now accounted for; nothing is estimated.

March presets — rally & attack loadouts

Ground11,426,890 troops
Lafayette (Awakened)+ Akechi Mitsuhide
Attack1,867,302,000Load5,144,027,504
Ranged10,981,050 troops
Charles VI (Awakened)+ Ahmose I
Military Tactics (Arrow Barrage Tactics)
Attack1,131,855,656Load3,684,467,092
Armed Catapults 3,300,150Armed Chariots 3,000,000Mechanical Catapults 1,595,550Mechanical Chariots 200,000Imperial Helepolis 100,000
Mounted11,415,650 troops
Babur (Awakened)+ Rostam
Attack1,458,792,347Load4,001,668,711
Siege10,981,050 troops
Presley O'Bannon+ Irene d'Arneau
Attack1,371,061,939Load6,374,510,711
Siege spotlightYour strongest branch — tops Attack, Defense, HPSiege leads on Attack, Defense, HP — it is your defensive core AND your hardest hitter, not a dead-weight anvil.
Attack+5,861%
Defense+4,680%
HP+4,851%

Combat buffs — your keep defense stats — from 8 defense reports vs [ViG]Katar, [ViG]Viper2302

Ground
Attack+3,498%
Defense+4,545%
HP+4,398%
Ranged
Attack+5,162%
Defense+4,351%
HP+4,341%
Mounted
Attack+3,798%
Defense+4,362%
HP+4,515%
Siege⚔ Attack leader
Attack+5,861%
Defense+4,680%
HP+4,851%

Siege is your strongest branch — it tops every other on Attack (+5,861%), Defense (+4,680%) and HP (+4,851%). These are your live defense-battle buffs — the values active when your keep is attacked.

Defense playbook — harden the siege anvil researched: evonyguidewiki + 2026 guides

1
Stack enemy siege HP/Def debuffsBiggest gap

Your siege Attack is already strong (+5,861% in the defense reports). The remaining lever to KILL what your anvil tanks — not just survive — is ~1,600% enemy siege-HP/Def debuff from the Military Academy debuff branches + debuff mayors.

2
+15% siege attack RANGE bracerMandatory

Mandatory on the wall general — a ring/bracer with +15% siege attack range, or enemy siege outranges your anvil and fires first.

3
Max the 3 defense-buff sourcesHighest ROI

6-piece Humility Blazon (siege-defense) + Military Academy (finish in-city/defending siege, then enemy siege HP/Def debuff branches) + best in-city Castle Decoration — the only sources of the "Defending" buff.

4
Wall general: Zhou Yu / Takenaka + Stephen IIYou own strong ones

Zhou Yu is #1 overall; the cleanest pure-siege main is Takenaka Shigeharu paired with Stephen II. You already own strong wall defenders.

Irene d'ArneauAkechi MitsuhideAhmose I
5
Unify Koryo civilization gearDef +1,170%

The WALL set: +1,170% total, in-city Def/HP +25%, +50% owned in-city ranged/siege attack. (Heian is for siege ATTACK marches, not the wall.)

6
9 Subordinate cities + debuff MayorsWhale counter

Achaemenidae→Parthian debuff gear, siege HP/Def-debuff mayors (Zhu Di, Montezuma I), Russian Epic culture (trap +15%). "Automatic fight for other Cities" ON — and keep troops in each sub or its debuff stops firing.

7
Spiritual beast: Nandi or Behemoth KingDef/HP + debuff

Nandi (defensive hybrid: ranged/siege atk +104%, in-city ground HP +130%) or Behemoth King (pure siege +52/52/52) on the defender; debuff beasts on the mayors.

8
Traps & layeringFormation

Maintain traps for the Russian trap bonus (secondary now). Layer siege: T13 as the thickest damage line, T14 as cover, T9–T11 as supporting depth.

Your Def/HP is already whale-proven (held 161,900,000,000 power). The needle-movers now are offense-side: in-city siege attack, enemy siege HP/Def debuffs, and the +15% siege range bracer — plus flat Def/HP that enemy debuffs can’t halve.

PvP Brain — combat model researched mechanics + learned from your reports

Counter triangle — what kills what

Mounted → kills → GroundGround → kills → RangedRanged → kills → MountedGround / hi-tier Mounted → kill → Siege
Atk ↓ / Tgt →GroundRangedMountedSiege
Ground1.2×0.7×1.1×
Ranged0.8×1.2×1.1×
Mounted1.2×0.8×0.9×
Siege0.35×0.4×0.3×0.5×

Green = you hit harder (≥1.15×), red = penalty (≤0.8×). Siege wins by range + raw stats, not the triangle.

Your matchup record — from parsed battles

OpponentWonLost
[DTP]Karu02PROBLEM
[ViG]Katar31
[ViG]Viper230221
[DTP]Polaris11
[DTP]Tekeshi01PROBLEM
[NFG]ETopshOt01PROBLEM

Red rows are unbeaten-against opponents — priority to scout their composition + buffs.

Your generals owned vs recommended, mined from your battle reports

Wall generals: Zhou Yu ✓ Takenaka Shigeharu ✓ Stephen II — need Leo III — need Niccolo Piccinino — need

Debuff mayors: Cimon — need Gilgamesh — need Jan Karol Chodkiewicz — need Zizka — need Baldwin IV — need Flavius Aetius — need

You OWN the top wall generals (Zhou Yu, Takenaka) — your wall is sorted. Your entire remaining general gap is the debuff-mayor network. Owned roster: Ahmose I, Artemisia I, Charles VI, Hatshepsut, Lafayette, Presley O'Bannon, Romulus, Takenaka Shigeharu, Tishtrya, Zhou Yu.

Combat mechanics

Range = who fires first

Siege 900–1400 > Ranged 500 > Ground/Mounted ~50 melee. Long range fires first and unanswered while melee closes.

Target priority

Ground hunts Ranged, Ranged hunts Mounted, Mounted hunts Ground, Siege hunts Siege — each type’s #1 target is the type it counters. Highest tier + biggest stack first.

Rounds = wipe

No fixed round cap (15 is a myth). Battle runs until one side has zero survivors. Win/Loss is a WIPE, not who had more power.

Tiers ~1.3×/tier

Each tier ≈ +30% ATK/DEF/HP; T1→T14 ≈ 35×. A single tier roughly doubles effective power (12,500 T14 = 100,000 T11).

Layering wins

Each troop type+tier targets ONE enemy type+tier per round. Many populated tiers + thin decoy layers waste the enemy’s rounds on junk while your top tier keeps firing.

Buffs > power

Power is a poor predictor. Buffs/debuffs decide fights. In-city buffs ≠ marching buffs; enemy sub-city debuffs collapse your buffs toward a 50% floor.

Gear up — close your debuff gap your siege buffs (5,861/4,680/4,851) are 2–3× the K40 targets (2,200/2,000/2,000) — the ONLY gap is debuffing THEIR siege/ranged (~1,500% atk / 500% hp+def)

1
Sub-city debuff layerBiggest ROI

Push to 9 sub-cities. Mayors vs siege+ranged: Cimon → Gilgamesh → Jan Karol Chodkiewicz → Zizka → Baldwin IV → Flavius Aetius. Debuffs STACK; Achaemenidae/Ares gear on each; keep reinforcement ON.

2
Debuff beasts on mayorsStacks the gap

Jormungandr (Siege HP), Otso (Siege Def), Tarasque (Siege Atk), Chimera (Siege Def), Chrysomallos (Ranged Def) — one each, on top of gear + skill.

3
Wall general + DragonYou own strong ones

Zhou Yu (+4,096%, all types) if 5-star-able, else Takenaka (+3,856%, brings Enemy Siege Atk -10%). Dragon of Thebes on the wall.

4
Koryo civ gear 6/6Def multiplier

+1,170% (Siege Atk +235 / Def +135 / HP +75, +15% range) and it carries 235% enemy debuff. Refine Armor→Helmet→Leg. Heian is for a MARCHING siege attacker only.

5
Defending blazonsIn-city only

Humility (siege) + Sacrifice (ground) + Compassion (ranged); roll substats to Defending Def/HP.

Counter the attacker scout with Watchtower (L21 types, L30 buffs), then reinforce the counter type

They leadWho / whyYour answer
SiegePresley O’Bannon — opens at max range on your siege/rangedClose with mounted/ranged; deepen meat-shield; Fire-Arrow traps (anti-siege); debuff their siege HP/Def
GroundLafayette, Vercingetorix — strong vs your rangedMounted + ranged behind a ground buffer; Trap (anti-ground)
RangedMarcian, Charles VI — strong vs your mountedGround lead + your ranged; Rock traps (anti-ranged); enemy-ranged debuff
Debuff-stackedcuts your buffs up to 50%Flat-refine T1–10 (debuff-immune); stack return debuffs

Reading the casualty fields

KilledPermanently lost (unless SvS-revivable or converted to Souls/Deserters).
WoundedSurvive → Hospital. DEFENDING: losses go here up to Hospital capacity, then overflow is Killed. ATTACKING: a death→wounded ratio caps it.
Survived“Turned death to survival” buffs convert would-be deaths straight to alive — free, best outcome.
DeserterFled the march (not dead). Recalled FREE at the Holy Palace (has capacity).
Holy Palace SoulA share of Killed become souls, revived at the Holy Palace (unlock L25; 10 crystals → 3,000,000 power).
CapturedTroops/resources seized by the winner (defender-side line).

All combat constants are community-reverse-engineered (Evony never published the formula) — directional and version-dependent. Full model + sources in game_brain/pvp_brain.md.

Live ADB + OpenCV + RapidOCR reads · 23 July 2026 Counts shown in full; hover any row/bar for details